Trash Toppler

Trash Toppler challenges players to clear unstable towers of garbage using strategy, timing, and physics-driven precision. Designed for quick, chaotic fun, the game delivers bite-sized challenges with a satisfying tactile feel.

This game was made in 48 hours.

It was showcased at WASD 2024 and awarded the UKIE Technical Achievement Prize.

Role

  • Led the art direction and UI/UX design, creating all visual assets.

  • Project managed a team of 6

  • Game Designer

Download the game here

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