Nugget Rush is a whimsical 2D physics-based platformer where players control a hungry cat named Nugget on a mission to collect as many chicken nuggets as possible before the owners return home. Spanning three lively levels—a tilting living room, slippery bathroom, and bouncy bedroom—each area introduces playful, unique mechanics that keep the gameplay light, chaotic, and fun.
My Role
Art Director and co-developer
Game designer and UI/UX Designer
Project managed a team of 10
Designing game mechanics and progression systems
Creating all visual assets and animations in a cohesive hand-drawn style
Building and implementing features in Unity
Overseeing production timelines and team coordination
Designing and refining levels for engaging player flow